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#21 (permalink) | |
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Game Art Student
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#22 (permalink) |
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Industry Artist
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except a WIP thread, experience in modeling and texturing a pickup and seeing how other people approach the task of course.
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Supporter of Constructive Criticism |
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#23 (permalink) | |
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Senior Member
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#24 (permalink) | |
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Game Art Student
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But there's always a next time, innit? I hope I do better then. |
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#25 (permalink) |
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New Member
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Congratulations! yep great work ..
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http://3nasty.blogspot.com/ |
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#26 (permalink) |
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New Member
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Hey Guys! Don't be so harsh on yourselves.
For those who didn't place in the top five, the comments are supposed to be in the wip threads you create. If you never got any crits in your wip thread, then there is a problem. Due to time I could not comment on every entry. But just taking an honest look at your work and comparing it to the top 5 should be enough. I will tell you right now many entries did not get high marks simply because of Wasteful Poly usage and texture maps that where just basically straight color with a poorly executed normal map. You can't rely on spec and normal maps to handle everything. It seems many of you Know the steps to make these maps but you still lack the artistry required to make it art. Keep pushing yourselves you can't become a pro overnight. That what these comps are for. It's so awesome to see people grow and push their art skills. Don't be discouraged, just learn from what people did right. Take a look at your maps and ask yourself "Is this a winning Texture map"? Take a look at your model and ask yourself "Is this model efficient with polygons, while still conveying the silhouette and Idea I wish to convey"? And lastly "Is this a competitive entry"? Keep asking yourselves these questions on every asset you make and eventually you'll be making the kind of assets that get you jobs. |
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#27 (permalink) | |
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New Member
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Infact, I only recieved one crit (about the proportion of my model) the other posts we asking about how I made the texture. Obviously no one 'has' to comment, and I'm not trying to say my cr@p model is anyone's fault but mine, but it certainly goes to show who the unpopular members are. |
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#28 (permalink) |
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Industry Artist
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The amount of entries is very impressive, shame I couldnt compete this time around, I made a thread but i've been bombarded at work.
It's a shame everyone can't get the final judges opinions, but you have to be realistic in these circumstances (volunteers are giving up their time, 35 entries etc) and as one guy rightly said - you should be able to pick out comments from the top 5 that will improve your own work. I understand getting a personal mention is nice thing but it just cant be possible as the site grows. Congrats to the top3, it would have probably have been mine as well although perhaps in a different order. Good stuff. Pruv - i know what you're saying mate, but i dont think its just about popular people - rather popular ideas. I'm pretty much an unknown on these boards, but my post apoc vehicle got a fair bit of attention. That wasn't a fluke or an accident, I just made something that i knew would appeal to a lot of games players. Think tactically ![]() |
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#30 (permalink) |
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Industry Artist
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Slip I think you have a selective reading problem.
There were plenty of people telling you to go back to your first idea very early on. There were plenty of people trying to help you but you actually discarded quite a lot of their comments, or justified to yourself why you wouldnt change things. Go back and read through again and you will see what I mean. Another reason to mark you down for the entry was poor poly usage imo, having seen the wire the carrot is seriously overdone in the tri department. I'm not trying to put you down or anything like that. The important thing isn't about where you come in a competition, it's that you're learning stuff and taking on board everyones comments. You can't really lose in a competition like this, unless of course nobody comments on your work at all ![]() |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-11/2867-ultimate-pick-up-results.html
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| Posted By | For | Type | Date | |
| Competition: The Ultimate Pick-up (w/ prizes) - Mod DB Forums | This thread | Refback | 08-08-2007 08:59 AM | |
| Myles Lambert | This thread | Refback | 28-07-2007 09:48 AM | |