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#12 (permalink) |
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Frequenter
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I´m also thinking that it´s just a matter of preference and of your own workflow.
Good point. I´ll try to think of something... probably some kind of glowing marker hovering above the ammo or something like that. Last edited by Pacer; 09-07-2007 at 01:15 PM. |
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#13 (permalink) |
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Frequenter
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Did some work on the lowpoly mesh. It´s still a WIP an there´s plenty of stuff to optimize.
anyways here´s my progress: lopoly01.jpg 1038 tri´s at the moment |
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#14 (permalink) |
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Frequenter
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started from scratch with my lowpoly model and decide to go with intersecting meshes.
i´m not sure if it´s the right way to go since i´m quite new to all that lowpoly stuff. so let me know if i´m heading the wrong way. so here´s my new lowpoly model: lopoly02.jpg 1156 tris |
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#15 (permalink) |
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Frequenter
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Right now the whole thing doesn´t quite look like i wanted it to look.
had some problems with the normalmap and the duct tap texture... anyways here´s my progress so far: lopoly05.jpg |
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#16 (permalink) |
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Industry Artist
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the ducktape looks realy thick on that last render, and it doesn't on the one before. maybe that could solve one part of the problem.
I'dd also make a specular map. Looked on google for a sec, found this: Helson Gun Smiths They all look very shiny, so try to get that in your mags to. I hope this helps... |
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