Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #10
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 16-07-2007, 02:44 PM   #41 (permalink)
New Artist
Striff's User Activity: 0/10
1 - 0
Superb work man.

Quick question as to your workflow. Did you build the base mesh in 3DS Max then sculpt it in Mudbox? Did you then bring that back into 3DS Max to added the straps and metal parts then rendered out the normal/AO map in Max?
Striff is offline  
Old 16-07-2007, 03:28 PM   #42 (permalink)
Senior Member
1st Place 1st Place 
StefanH's User Activity: 0/10
215 - 30
hey thx folks for all the nice comments. glad you like it

@mist

I have been snapped up
gonna start working wednesday and will be making a post about it then telling my first workday and stuff.

@striff

Thats EXACTLY how i did it! if I'm dealing with very high polycounts i use faogen for ambient occlusion and xnormal should be good for normal baking up to 15 mio polies (havent tried that yet though...).
the highpoly for this one was 1.5 mio IIRC so it wasnt a problem for max.
I also used a cavity map which i generated with crazybump out of the normal map which i rendered in max.
__________________
.: stefanheinrich.com :.
StefanH is offline  
Old 16-07-2007, 05:20 PM   #43 (permalink)
tda
Frequenter
tda's User Activity: 0/10
104 - 7
This model is really, really fantastic dude. I looked at the finished result and i was all "how the hell did he keep that within the tri limit, look at all the straps and detail!" Looking at the maps now i see it's pretty much all down to the normalmap, very very impressive. I didn't know you could fake depth with them so well!

I've saved the image to my inspiration folder for future reference too, great stuff :)
tda is offline  
Old 17-07-2007, 08:42 AM   #44 (permalink)
New Member
titan369's Avatar
titan369's User Activity: 0/10
19 - 0
This is some awesome work man, have you ever made any tutorials on your modeling and textureing methods, if so can you point me to them. If not can you make some. Please
titan369 is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 08:11 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net