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#42 (permalink) |
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Senior Member
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hey thx folks for all the nice comments. glad you like it
![]() @mist I have been snapped up ![]() gonna start working wednesday and will be making a post about it then telling my first workday and stuff. @striff Thats EXACTLY how i did it! if I'm dealing with very high polycounts i use faogen for ambient occlusion and xnormal should be good for normal baking up to 15 mio polies (havent tried that yet though...). the highpoly for this one was 1.5 mio IIRC so it wasnt a problem for max. I also used a cavity map which i generated with crazybump out of the normal map which i rendered in max.
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.: stefanheinrich.com :. |
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#43 (permalink) |
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Frequenter
![]() 104
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This model is really, really fantastic dude. I looked at the finished result and i was all "how the hell did he keep that within the tri limit, look at all the straps and detail!" Looking at the maps now i see it's pretty much all down to the normalmap, very very impressive. I didn't know you could fake depth with them so well!
I've saved the image to my inspiration folder for future reference too, great stuff :) |
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