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Old 27-06-2007, 06:47 AM   #1 (permalink)
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Competition #10 - Veko

Seeing Doylle is promoting this forum on our school forum, I took a look on this lovely forum and it got my attention

Gonna try and make an entry in the Health pickup section.

I'll keep you updated.


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Old 28-06-2007, 05:52 AM   #2 (permalink)
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Ok an update,

So I was watching SG Atlantis the other day and the wraith mechanism of putting their hands on someones body to get their strength got me thinking

This is what I came up with :



So basicly the screen is a touchpad where the left hand is placed on. Then the player receives tthe health injection from the tube from the back.
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Old 28-06-2007, 08:00 AM   #3 (permalink)
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this is pretty cool, looking forward to seeing it textured.
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Old 28-06-2007, 10:22 AM   #4 (permalink)
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Solo powered bomb?
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Old 28-06-2007, 10:41 AM   #5 (permalink)
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Hi there Veko, welcome to Game-artist.net

I love your concept. With the right texture this will look awsome. Make sure that it stays a pickup, and that it doesn't become to much of a gadget.

Looking forward to see a texture on this peice
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Old 28-06-2007, 11:21 AM   #6 (permalink)
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A very interesting take on the traditional healthpack... I don't think I could have come up with anything even similar.


Like doylle said, with the right texture, this thing could shine.

Last edited by Stuntman; 28-06-2007 at 11:30 AM.
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Old 28-06-2007, 05:04 PM   #7 (permalink)
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Looks good. Curious what school you all go to for game/art design. I'm at the Art Institute in San Diego. Anyhow, fresh idea, look forward to the textured model.
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Old 28-06-2007, 05:13 PM   #8 (permalink)
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Our school started this year with an art and game design package. They're the first in Belgium with this kind of education

It's called Digital Arts & Entertainment (we get concept design -both traditional art as digital-, 3D and programming. That combined with some minor courses like edutainment and math & physics and an integration course -combining the 3 major courses- )

The school (PIH) is in Kortrijk, Belgium.


Anyway final mesh is done (added some ducktape to integrate the tube more with the screen), got some tris left to maybe build a pad under it. Gonna render a 360° quicktime for ya'll tomorrow.

Last edited by Veko; 28-06-2007 at 05:17 PM.
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Old 29-06-2007, 01:28 PM   #9 (permalink)
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so here's the 360° I promised
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Old 04-07-2007, 05:12 AM   #10 (permalink)
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haven't had a lot of time lately, but I managed to finish the unwrap :

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