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#21 (permalink) |
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Frequenter
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I'm out of idea for the momment. Maybe it will come back tomorrow
Thanks again for your comments guys, I don't think I would have bring it that far without you .I added the diffuse map (its just a sample, the real one is 1024).
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www.rawk777.com Last edited by Rawk777; 13-07-2007 at 04:02 AM. |
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#22 (permalink) |
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Frequenter
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Someone can tell me how should I light my scene?
Do I have the right to put as many lights as I want, do I have the right to put lights that cast shadows? Thank you.
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www.rawk777.com |
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#25 (permalink) |
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Frequenter
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Another update. I'm still open on comments, I can still fix some details, but since I work for the weekend, I won't have a lot of time.
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www.rawk777.com Last edited by Rawk777; 13-07-2007 at 08:40 PM. |
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#26 (permalink) |
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loves polygons
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I like how the base is so shiny.. looks high tech... and high poly too
The lights are very bright... this is cool too. BUT you have wood on the floor that totally doesn't work with that base. Another thing that you can change is the actual pick-up... it's a little too dark, doesn't shine at all. You need to make it brighter and give it a little more specular. That cross could be a little more intense too, a glow could do magic with it. Hope you have some time to think about those ![]()
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http://www.andrei313.com |
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| The Following User Says Thank You to andrei313 For This Useful Post: |
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#27 (permalink) |
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Frequenter
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I woke up at 4am this morning to do this one.
I will have just the time to do the wireframe, post the maps, and adjust the beauty render.
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www.rawk777.com |
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#28 (permalink) |
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loves polygons
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Sweet background, it really fits with the rest. A LOT more better then before. I noticed the pick-up is a little brighter... might be just the lighting in the scene, don't know... but it's better. Wish you had more time to work on this upper part, but overall it's a good entry
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http://www.andrei313.com |
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#29 (permalink) |
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Frequenter
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www.rawk777.com |
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