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Old 14-07-2007, 08:47 AM   #21 (permalink)
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Quote:
Originally Posted by glynnsmith View Post
One thing I was thinking about with the highpoly is that, with the finer details like your little indented seams, you should just make seperate highpoly geo for that and move it close to the surface. Not sure how you've done it so far, but I find that using hovering geo saves a LOAD of time for the tinier stuffs.

That sounds like good advice, if you don't mind others learning in this thread . But what do you mean by "hovering geo"?
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Old 14-07-2007, 08:48 AM   #22 (permalink)
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And now the texture part... this is going to be a long night..

I know what he meant by that but I already did it with alot of textures, I can give you an example of that later, I just wanted to try something new because I already know that technique.
Thanks for the advice but I already finished the normal map.. time is running out
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Last edited by Lars; 14-07-2007 at 08:50 AM.
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