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#1 (permalink) |
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Industry Artist
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Competition #10 - weasel.acuh5o
[edit] new WIP added on 2007/07/03: clickeycklick
here's what I got so far. just a low poly, pretty messy too, so no wires yet. after optimization and the modeling of a small base I will post them. anyway, here it goes. it's a quake 3 style ish mega health, complete with hovering wings and two snakes wrapped around it. hope the fact that they are cobras isn't too much, tried to beef up the common Rod of Asclepius. textures will be fairly simple, mostly unpainted metal. ![]()
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Supporter of Constructive Criticism Last edited by weasel.acuh5o; 03-07-2007 at 02:45 PM. Reason: added link to the latest WIP |
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#3 (permalink) |
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Industry Artist
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that is my sole purpose in life. mwahahahahahahahahaaaaa :P
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Supporter of Constructive Criticism |
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#5 (permalink) |
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loves polygons
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Looks nice. Show some wires to see why it's so messy
You need to make those things on top a lot smoother. I'd go for a more complex texturing on this if you want to have a nice entry. "Just a metal" won't do it ![]()
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http://www.andrei313.com |
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#6 (permalink) | |
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Industry Artist
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Quote:
![]() and you're right about the snakes, those are too blocky indeed. I'll look into it, once that's done I'll post the wires for the whole thing.
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Supporter of Constructive Criticism |
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#8 (permalink) |
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Industry Artist
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after finishing the high + low res for the initial design, I decided that it isn't working for me... so I decided to start over.
anyway. it's an indian (like in native american) totem, based on the remains of the raven king. or shaman. or something. and it has a raven on top of it. excuse the rough normals and AO, still have to touch them up in ps. counting two sided polys twice it's about 20 tris short of the limit... I'll probably add those to the stones or ribs tomorrow. all of them. edit: before I forget: the floating blob of flesh is going to look like a heart in the end. the rest is the base. -florian ![]() ![]()
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Supporter of Constructive Criticism Last edited by weasel.acuh5o; 03-07-2007 at 02:49 PM. |
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