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#9 (permalink) |
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loves polygons
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Hm... the UVs can use some more work. There some empty space at the bottom that you can use. The top right thing is very odd... They share UVs but are placed wrong on top of each other and those 2 tubes under it are not UVed as they should. You will want nice lighting on everything and also you'll want to cover much of the seams... but to do that you need a better UV map. Don't rush it... there's plenty of time to make this perfect.
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http://www.andrei313.com |
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#10 (permalink) |
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Amateur Artist
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Well the wasted space is there because pretty much everything is 100% scale to each other, I hate when some parts look incredibly blurry where as some look ultra crisp
Also the overlapped things are supposed to be like that, they're really on top of each other, I just optimized them separately so they're not matching (yet lighting should match) And besides, I'm really used to bad maps ;D |
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