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Old 19-06-2007, 06:52 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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The Ultimate Pick-up - Submissions

Quote:
Submission Guidelines

Entry Deadline is the End of Sunday the 15th of July GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #10" and your Username as thread title, i.e. "Competition #10 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting.

Final Submissions should be posted by yourself in the thread titled "Competition #10 The Ultimate Pick-p - Submissions". Please note that to be able to submit, your entry must be a complete piece. Partially completed, work in progress or rushed work does not qualify and as a result will not be eligible. Game-Artist.Net & Zoo Publishing have full discretion in this matter. Only one entry per contestant & no use of assets previously created.

Provide the following -
  • Beatuy Render of Final Piece 800x600 (you may make alterations in Photoshop as long as they do not significantly change the original piece, use of environments are also allowed)
  • Link to Wireframe of Final Piece 800x600
  • Links to all texture sheets used (original size)
  • E-mail Address to be used if you are to win any of the prizes
Only your beauty render should be displayed in your post within the submissions thread, all other images linked to. This is so that the thread remains organized. Failure to meet the above or incorrectly post your submission will be brought to your notice a single time, if the issue has not been fixed by the contest deadline, the entry will be eliminated.

Zoo Publishing reserves the right to display any entries posted here in the 3DCreative magazine (please note that quality is of the utmost importance if your work is to be considered).

Game-Artist.net reserves the right to amend any of the above during the course of the Contest.
Good luck to all !
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Last edited by requiem2d; 10-07-2007 at 06:34 AM.
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Old 28-06-2007, 08:28 PM   #2 (permalink)
Amateur Artist
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Wire:
http://img168.imageshack.us/img168/3...otwire2fq0.jpg

Spec/Normal:
http://img168.imageshack.us/img168/7...pecnormsn7.jpg

Maps (JPEG Compressed):

Diffuse
Normal
Specular
Alpha
Glow

jk2y@msn.com

Last edited by Slip; 28-06-2007 at 08:43 PM. Reason: Fixed glow link
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Old 29-06-2007, 10:27 AM   #3 (permalink)
Pixel. Vertex+
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619 - 77
Render


Wire
http://www.tk-3d.com/pics/comp/10/fi...awn8_wires.jpg

Normals
http://www.tk-3d.com/pics/comp/10/fi...wires_norm.jpg

Diffuse
Normal
Spec
Opacity

Email: aza_bak@hotmail.com
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Portfolio

Last edited by tkaza; 29-06-2007 at 11:51 AM.
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Old 29-06-2007, 04:08 PM   #4 (permalink)
Frequenter
Winner of Speed Modeling 
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Great competition. Hade alot of fun doing this but turns out I ended up rushing this alot, but im pretty satisfied with the results.

Render


Wire
http://dayofdfeat123.furious-skins.c...mp/10/Wire.jpg

Diffuse
http://dayofdfeat123.furious-skins.c...10/Diffuse.jpg
Normal
http://dayofdfeat123.furious-skins.c.../10/Normal.jpg
Specular
http://dayofdfeat123.furious-skins.c...0/Specular.jpg


Email: Da2Zed@aol.com
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Old 29-06-2007, 04:56 PM   #5 (permalink)
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Winner of Speed Modeling 
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37 - 4
Eh, here we go... I'm leaving on vacation tommorow so this is going to have to do. For 895 tris, I think it looks pretty damn good.

I also had an awesome time with this contest! Hopefully I'll become a more prominent member on these boards, seems like a great community.



Wire
http://img520.imageshack.us/img520/7...resmallxv4.jpg

Textures

Diffuse
Opacity
Specular
Glow

Email: Mr.Stuntman@gmail.com

Last edited by Stuntman; 29-06-2007 at 11:39 PM.
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Old 30-06-2007, 04:36 PM   #6 (permalink)
Teenage Artist
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render


Wireframe
Diffuse
LightMap
Glow

Email:contact@myleslambert.co.uk
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> Support Constructive Criticism

Error: The operation completed successfully.
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Old 30-06-2007, 07:11 PM   #7 (permalink)
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I can't say I'm as happy as I could be with my final result, but regardless.. here it is.

Render:




Wireframe
Diffuse
Normal

Contact: RichardLafortune@gmail.com
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Old 01-07-2007, 03:44 AM   #8 (permalink)
Industry Artist
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1st Place 3rd Place 
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Originally started with a Quake/Unreal pickup style, although i broke away from the grunged metal styled objects.
My Entry - A sack of apples, which i thought would make for a different health-pickup.
Comp was fun, good luck to all entries



WIRE:
http://loom.sourceblog.org/RELEASE/G...apple_wire.jpg

TEXTURE SHEET:
http://loom.sourceblog.org/PORTFOLIO...apples_txt.jpg
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Old 02-07-2007, 02:49 PM   #9 (permalink)
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This was a pretty fun comp, i was going in with the intention of making ammo for a BFG. I hope it kind of came over that way.



Wire:
WireFrame
Maps:

Diffuse
Specular
Normal
Alpha
Glow

Email: Titan369369@yahoo.com

Last edited by titan369; 06-07-2007 at 08:23 AM.
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Old 03-07-2007, 08:26 AM   #10 (permalink)
Frequenter
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This was a nice competition, I like to keep it lowpoly so here it is.
Enjoy, as I did making this

Last edited by FraGGer; 04-07-2007 at 06:19 AM.
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