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Old 14-07-2007, 11:10 AM   #31 (permalink)
New Member
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50 - 6
Instead of using a single texture sheet I decided to break it up into smaller sheets, hence all the links. Maybe next time I will stick to a single sheet lol!



---------

Wire

---------

Textures - Bark Diffuse

Bark Normal

Leaf Diffuse

Leaf Alpha

Fruit Diffuse

Fruit Normal

Inside Fruit

Inside Fruit Normal

Grass Diffuse

Grass Normal

---------

pruvaloo@gmail.com
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Old 14-07-2007, 02:28 PM   #32 (permalink)
Industry Artist
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2nd Place 
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133 - 93
Breath of Life - asthma inhaler
email : Generalvivi@hotmail.com
portfolio: generalvivi_site_design



Diffuse
Opas
Wire
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Old 14-07-2007, 09:28 PM   #33 (permalink)
Frequenter
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Winner of Speed Modeling 
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111 - 3
Render


Normal Mapped Render
http://www.routinechaos.com/image/cornucopia/cornucopianormalmapped.jpg

Wire
http://www.routinechaos.com/image/cornucopia/cornucopiawire.jpg

Textures
Diffuse
Normal
Specular
Alpha

Email: Routinechaos@gmail.com
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Old 15-07-2007, 11:10 AM   #34 (permalink)
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Render:

Wire:
Wireframe
Textures:
Diffuse
Normal
Specular
Alpha
additional render:
render #2

Email: Lars-Ole.Eckhoff@jokersworld.de
__________________

Last edited by Lars; 15-07-2007 at 07:15 PM.
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Old 15-07-2007, 01:45 PM   #35 (permalink)
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25 - 0
Beauty Render

It's not great... but at least I tried my best.



Wireframe:
http://img.photobucket.com/albums/v1.../wireframe.jpg

Diffuse map:
http://img.photobucket.com/albums/v1...k-/diffuse.jpg

E-mail:
mcdonald_kevin@hotmail.com
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Old 15-07-2007, 05:35 PM   #36 (permalink)
Frequenter
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85 - 4
Rawk777 - Health Pick-up






Wireframe

Diffuse
Normal
Specular
Alpha
Glow

email : philippe_routhier@hotmail.com
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Old 15-07-2007, 07:43 PM   #37 (permalink)
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Winner of Speed Texturing 
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2,183 - 498
That's it for submissions, good luck to all participants Been a great competition... will be a tight bracket at the top...
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