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#11 (permalink) |
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Senior Artist
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Render - 1476 Tri
![]() Wires base mesh + high poly used for the metal clip http://img.photobucket.com/albums/v6.../lowmedium.jpg high poly mesh used for organic section http://img.photobucket.com/albums/v6...e/highmesh.jpg Maps Diffuse Normal Spec
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#12 (permalink) |
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Artist
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A very nice competition, with many entries
![]() 1499 tris ![]() Wire: pickup wire Maps: pickup diffuse pickup specular pickup normal pickup selfillu |
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#15 (permalink) |
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Amateur Artist
![]() 649
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Well, I've managed to finish the model this time!
I've had a lot of fun working on this, and will gladly take part in any more competitions! Have a nice day, and good luck to all the people who have submitted an entry! ![]() Clay Wireframe Diffuse color map Alpha map (this time i didn't need a glow map. maybe next time !)e-mail: fabiodan30@gmail.com: Last edited by fabiodan; 07-10-2007 at 09:25 AM. |
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#16 (permalink) |
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New Artist
![]() 29
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Here's my first entry.....
![]() Image Hosting - wire Image Hosting - Alpha map Image Hosting - Diffuse map Email: nikkosoetjoadi@hotmail.com Nice comp & thx for all c&c ... |
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#17 (permalink) |
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Amateur Artist
![]() 196
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My entry...
PolyCount: 1408 tris ![]() Wire Scene==> http://img.photobucket.com/albums/v2.../wirefinal.jpg Maps Diffuse ==> http://img.photobucket.com/albums/v2...textura1-1.jpg Normal ==> http://img.photobucket.com/albums/v2...normalshow.jpg Specular ==> http://img.photobucket.com/albums/v2...cerart/spc.jpg Good luck to all .
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#18 (permalink) |
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Amateur Artist
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![]() Wireframe: http://i6.photobucket.com/albums/y24...Wire_1copy.jpg Diffuse: http://i6.photobucket.com/albums/y24...O-surface9.jpg Glow: http://i6.photobucket.com/albums/y24...low_map6-1.jpg Alpha: http://i6.photobucket.com/albums/y24...ncy_map2-1.jpg Normal: http://i6.photobucket.com/albums/y24...mal_map3-1.jpg Email: eric [dot] nilsson [at] gmail [dot] com |
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#19 (permalink) |
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Game-Artist.net Admin
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some great pieces already, nice job guys!
Beauty Render: ![]() Wire http://img404.imageshack.us/img404/7...kupwirecr6.jpg Maps: diffuse: http://img489.imageshack.us/img489/3...diffuseff1.jpg specular: http://img167.imageshack.us/img167/5...pecularvm7.jpg normal: http://img175.imageshack.us/img175/1...pnormalfq1.jpg Self Illum.: http://img412.imageshack.us/img412/9...ickupsiry1.jpg
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - Last edited by doylle; 07-10-2007 at 11:54 PM. |
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#20 (permalink) |
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University Student
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Number of Tri's: 1.262
Beauty Render: ![]() Link to Wireframe: Wireframe Link to texture sheet: Diffuse Texture E-mail Address: Xlm4288@hotmail.com Last edited by veNoM sNaKe; 07-12-2007 at 10:58 AM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-10/2471-ultimate-pick-up-submissions.html
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| Posted By | For | Type | Date | |
| Med Pack for Contest Entry - Gearbox Software Forums | This thread | Refback | 06-29-2007 10:28 PM | |