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#1 (permalink)
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Senior Member
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The Ultimate Pick-up - Specifications & Rules
![]() Theme We have a very exciting theme this time around. We used to run over it in the past and it's saved our precious e-lives more than once ! The trusty Pick-up It must either be a Health *or* AmmoWith a tri-count of 1500, you will be able to both have time to enter this competition as well as have a worthy piece for your portfolio. In the past, pick-ups used to be very low-res and as such, use your tri's wisely. You may create small underlying platforms, light effects using alpha maps, or anything your mind can come up with. Special Note: You may only render sides that exist, selecting render "both sides" on a single sided alpha may cause your piece to exceed the tri-count. References (although largely outdated, hence we find this such an exciting theme): Pick-up, and is to be geared towards a First Person Shooter. Health: http://www2.nkansai.ne.jp/users/kuri...ealth_vial.jpg http://www.halflifeportal.com/info/images/vial.jpg http://www.unreal.pl/pic/prz/health.JPG http://modsquad.beyondunreal.com/Eni...php?id=318&q=1 (platform) http://www.sinepisodes.com/intel/health01.jpg http://www.quake4portal.com/info/images/regen.jpg (light effect) http://developer.valvesoftware.com/w..._healthkit.jpg Ammo: http://www.angelmapper.com/tutorials...ng/Coding8.jpg http://www.pkeuro.com/images/Chain_Ammo.jpg http://users.ecs.soton.ac.uk/prb/cha...t/ammopack.png http://pnmedia.gamespy.com/planetdoo...m_ammo_bfg.jpg http://developer.valvesoftware.com/w...r2_altfire.jpg http://developer.valvesoftware.com/w...m_ammo_ar2.jpg http://www.gamedesign.net/content/ha.../weaponbox.jpg http://www.q4.jolt.co.uk/images/guide/ammo_railgun.jpg Prizes 1st Placewill win an Annual Subscription (12 issues! Download) to 3DCreative Magazine 2nd Place will win a 6 month Subscription (6 issues! Download) to 3DCreative Magazine Every Contestantwhich submits a final entry will get a free electronic issue of the 3DCreative Magazine (July 2007 Edition). Please note that to qualify as a contestant your entry must be a complete piece. Partially completed, work in progress or rushed work does not qualify and as a result will not be eligible. Game-Artist.Net & Zoo Publishing have full discretion in this matter. Specifications Maximum Triangles - 1500 Maximum Textures 1024 x 1024 Diffuse 1024 x 1024 Specular (optional) 1024 x 1024 Bump / Normal (optional) 1024 x 1024 Alpha (optional) 1024 x 1024 Glow (optional) Submission Guidelines Entry Deadline is the End of Sunday the 14th of July GMT +-0 as time zone. Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #10" and your Username as thread title, i.e. "Competition #10 - requiem2d". This is not required, but if you are working with complex normal maps or detailed textures, you may want to receive some advice before submitting. Final Submissions should be posted by yourself in the thread titled "Competition #10 The Ultimate Pick-p - Submissions". Please note that to be able to submit, your entry must be a complete piece. Partially completed, work in progress or rushed work does not qualify and as a result will not be eligible. Game-Artist.Net & Zoo Publishing have full discretion in this matter. Only one entry per contestant & no use of assets previously created. Provide the following -
Zoo Publishing reserves the right to display any entries posted here in the 3DCreative magazine Game-Artist.net reserves the right to amend any of the above during the course of the Contest. Good luck to all ! (please note that quality is of the utmost importance if your work is to be considered).Last edited by requiem2d; 19-06-2007 at 09:05 PM. |
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#4 (permalink) |
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Industry Artist
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I'm going to join this one, but i wont have time for around 2 weeks. Should still have time though. Great theme, but, and im sure im not the only one here - i keep thinking of everything ive seen before and that sucks :P Good luck everyone!
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#6 (permalink) |
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Frequenter
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ya would love to join if i got the time
might be a night thing to get me into maya :O but yea nice topic !
__________________
www.razorb-art.com |
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#8 (permalink) | |
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Frequenter
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Quote:
Awesome! :> Sounds great. A quick question, does the ammo pickup have to be generic or can you do say "this is my rendition of a rail gun slug"... ie: re-concept ammo from games? |
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#9 (permalink) | |
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Senior Member
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Quote:
So yes, if the design is really different, try to use harder colors and shapes, more ammo-like.Look forward to seeing your work ![]() |
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LinkBack to this Thread: http://www.game-artist.net/forums/competition-10/2470-ultimate-pick-up-specifications-rules.html
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| Posted By | For | Type | Date | |
| CGTalk - Environment: Alleyway | This thread | Refback | 24-04-2008 06:51 AM | |
| GA.net Competition Submission by ~TKAzA on deviantART | This thread | Refback | 18-11-2007 07:08 AM | |
| GA.net Competition Submission by ~TKAzA on deviantART | This thread | Refback | 02-07-2007 12:46 AM | |
| SOFE :: View topic - Game-Artist-net - The Ultimate Pick-Up | This thread | Refback | 29-06-2007 02:58 AM | |
| Red vs. Blue · View Topic | This thread | Refback | 26-06-2007 12:36 AM | |