If you want to use the Skylight+Lighttracer:
#1 Reduce the rays per sample. 100 is not that noisy and as soon as you combine the lightmap with the other textures, noise will become even less obvious.
#2 Reduce the lightmap size. Such soft gradients will not lose much quality when you use 128˛ instead of 512˛. Half-Life˛ uses 1 lightmap-sample per 16*16 texture-samples, if I'm not mistaken.
#3 Reduce Noise with Photoshop. Use Batch-Actions for processing many files.
Apart from that you might try using Mental Ray for ambient occlusion.
It's faster and you can better tweak it.
With 100 Samples in the Render To Texture options and Samples per Pixel set to min=1, max=4 in the render options, it's even faster than the skylight and looks less noisy.
With the Max Dist. value in the Render To Texture options you can reduce the shadow size and fake light-bouncing inside buildings.
Hope that helps.
edit: too late :P