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hi blenderhead,
looks great, although very ambitious. since this is some of the smallest parts of the weapon and it has already so much detail in it.
perhaps some detail will be lost, when crunching the whole normalmap to a 1024px texture.
and perhaps use even more angled corners instead of 90°, to get more depth information into the bake
anyway great hard surface modeling!
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regards, sascha
my blog
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