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Old 29-01-2007, 01:44 AM   #19 (permalink)
jogshy
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Quote:
Originally Posted by Thonz View Post
How do I know how far to set the distances, or how big to set the cage?
Basically three methods:

1. Open your scene in 3dsmax, maya, xsi, etc... Use a "tape" or something to measure the aproximate maximum distance from the lowpoly to the highpoly.

2. Set to the object radio divided by 10 ( or a big big number ) and sure you mark some "Use closest hit if ray fails" option.

3. Use cages. This should be the best option. Sure the cage covers ALL the highpoly model ( see the photos in the documentation ). Some programs with cage method are Melody, 3dsmax projection modifier and xNormal ( for this sure you save the result as SBM/OVB to conserve the cage or export an external cage if you downloaded the 3.10.0 Beta 1 ).

You can go to the xnormal's documentation for more info ( try to find something like "measuring well the ray distance" chapter ).

Oh btw, caution with the 3dsmax2obj exporter plugin... usually destroys the vertex normals when exporting a simple box! Better export as ASE if you use 3dsmax.

hope it helps and ... hey! nice cement covers!

Last edited by jogshy; 29-01-2007 at 03:17 AM.
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