Quote:
Originally Posted by Thonz
How do I know how far to set the distances, or how big to set the cage?
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Basically three methods:
1. Open your scene in 3dsmax, maya, xsi, etc... Use a "tape" or something to measure the aproximate maximum distance from the lowpoly to the highpoly.
2. Set to the object radio divided by 10 ( or a big big number ) and sure you mark some "Use closest hit if ray fails" option.
3. Use cages. This should be the best option. Sure the cage covers ALL the highpoly model ( see the photos in the documentation ). Some programs with cage method are Melody, 3dsmax projection modifier and xNormal ( for this sure you save the result as SBM/OVB to conserve the cage or export an external cage if you downloaded the 3.10.0 Beta 1 ).
You can go to the xnormal's documentation for more info ( try to find something like "measuring well the ray distance" chapter ).
Oh btw, caution with the 3dsmax2obj exporter plugin... usually destroys the vertex normals when exporting a simple box! Better export as ASE if you use 3dsmax.
hope it helps and ... hey! nice cement covers!
