Thread: Retopo tools
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Old 06-07-2009, 09:47 AM   #5 (permalink)
Ghostscape
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Looks like your low poly has some bad smoothing groups. Tangent-space normals rely on the underlying vertex normals and then modify those on a per-pixel level. Unfortunately they have some degree of inaccuracy and so if you have really bad smoothing on your low poly, you'll get weird and wavy normals. That explains the bad lighting across the object.

If you're talking about the splotchy lines across the chamfer on the buttstock itself in the large picture (which I think you are) that looks like a resolution issue, as it looks like when you get to the curved sections it is aliasing somewhat poorly (make sure you have anti-aliasing and super-sampling turned on, assuming this is Max). Other than that, realize that nobody will be that close to that, and if they are, you may want to consider uncreasing your texture resolution.

I have no idea what is going on in the inset image, but it looks like a bad bake - the side looks like it miscast or something, and I'm not sure what is up with the top area.
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