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This isn’t a retopo help, to be honest it’s something I struggle with myself, but I heard about the ‘decimation master’ tool in Zbrush while doing the Eat3D fountain tutorial and while I haven’t got to that part of the DVD yet I quickly ran it on one of the hi-polys that comes with Zbrush and it was excellent for optimising the polys! Could be what you need to get the reduced mesh you’re looking for but as I said I’m not totally sure how the outcome looks in terms of nice topology.
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