Lol as soon as i can get past this RTT house of horrors il look into viewport shaders, il take a look into the on i saw in the support thread, thanks.
Atm though im having a hard time with the RTT, i decided to do what Ghostscape suggested and bake the high poly in seperate pieces the cut them together in photoshop, but one problem leaves another presents itself and now im having trouble with some issues on the baked map that i cant explain. This is the map of the butt of the gun, its pretty obvious where the issue is, ive managed to move he verts that wher intercepting with themesh or crossing over eachother but i cant explain why this is happening, any help would be apreciated.
