Hey All
I've been reading this forum for a while but haven't posted anything yet, so I thought I'll share what I've been killing myself doing for the past 4 1/2 month afterwork.
I decided to do one of those great concepts from Natural selection 2 but gave myself some creative freedom so it doesn't have to look exactly like it, this one here:
http://ve3dmedia.ign.com/images/05/4...ceptArt-03.jpg
I wanted to practice my next gen stuff (high poly to low poly bake) as I don't really get a chance to do it at work

and to prove to myself really.
This is part one of my finished piece, as at the moment my final output is a mental ray render. I do intend to migrate this to Unreal Ed which I'm still learning. Hopefully in unreal the spec and normals will 'pop' out more and I can play around with particles, light beams, cube maps etc and bring it more alive.
There are minor post effects such as the usual, levels, colour balance etc. I did add the smoke, light bloom and haze in photoshop and I hope I can mimic that in UnrealEd in realtime.
I definitely learn a lot on this piece and on hindsight I could have probably reduce the polycount down a little. The whole scene is 25968 tris with 1024x1024 textures and just one 2048x1024.
Hopefully I can post the unreal version soon.........probably in another 4 1/2 months time!