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Old 01-07-2009, 05:51 PM   #1 (permalink)
Ex-Ray
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Natural Selection 2 concept Scene

Hey All

I've been reading this forum for a while but haven't posted anything yet, so I thought I'll share what I've been killing myself doing for the past 4 1/2 month afterwork.

I decided to do one of those great concepts from Natural selection 2 but gave myself some creative freedom so it doesn't have to look exactly like it, this one here:
http://ve3dmedia.ign.com/images/05/4...ceptArt-03.jpg

I wanted to practice my next gen stuff (high poly to low poly bake) as I don't really get a chance to do it at work and to prove to myself really.

This is part one of my finished piece, as at the moment my final output is a mental ray render. I do intend to migrate this to Unreal Ed which I'm still learning. Hopefully in unreal the spec and normals will 'pop' out more and I can play around with particles, light beams, cube maps etc and bring it more alive.

There are minor post effects such as the usual, levels, colour balance etc. I did add the smoke, light bloom and haze in photoshop and I hope I can mimic that in UnrealEd in realtime.

I definitely learn a lot on this piece and on hindsight I could have probably reduce the polycount down a little. The whole scene is 25968 tris with 1024x1024 textures and just one 2048x1024.

Hopefully I can post the unreal version soon.........probably in another 4 1/2 months time!
Attached Thumbnails
natural-selection-2-concept-scene-ns01wire.jpg   natural-selection-2-concept-scene-wips.jpg   natural-selection-2-concept-scene-crate01.jpg   natural-selection-2-concept-scene-loader01.jpg   natural-selection-2-concept-scene-ns01.jpg  


Last edited by Ex-Ray; 02-07-2009 at 04:20 PM.
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