My suggestion here may take more time to accomplish than what the 90 minute time limit allows. For those not familiar with using TurboSmooth in Max to help create High Poly Models for nice edges in Normal Map use, this model presents an excellent candidate to use and learn from. So, after those competitions are in, I would encourage people new to this technique to give it a try it. Here's a site showing
Inorganic Modeling Fundamentals to help (registration at Digital Apprentice Workshop is free).
Attached is a GIF of the crowbar with several images of the process from Low Poly to High Poly. The other attachment is a JPG showing the process step by step since the guy in the video goes so fast (he's good: don't get me wrong), it's kinda hard to see how he does it, especially for the 1st timers.