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No, I don't think so.
But to be honest I can't really tell from looking at those images what's going wrong. Generating normals from Zbrush gave me a shitload of problems to. I would advise exporting the highpoly version to max or maya or whatever program you prefer, and render out a normal in there.
Maybe someone else on this forum can help you out though.
(Maybe post a pic of your normalmap render settings in zBrush)
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