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Old 30-06-2009, 04:03 PM   #1 (permalink)
psychodaddy
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zbrush z mapper issues: jaggy normals

hey,

so ive started around messing around with normals but i am having a realyl hard time with the z mapper. for some reason i am getting jaggy and noisy normal map and i ran out of ideas. so i thought knowledgeable GA community might have seen this.

what i did was just importing base mesh, storing morph target, subdividing and sculpting. then i made a new texture and went to z mapper to bake those normals.


here's the picture:





thanks in advance for checking this.

Last edited by psychodaddy; 30-06-2009 at 04:51 PM.
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