hey,
so ive started around messing around with normals but i am having a realyl hard time with the z mapper. for some reason i am getting jaggy and noisy normal map and i ran out of ideas. so i thought knowledgeable GA community might have seen this.
what i did was just importing base mesh, storing morph target, subdividing and sculpting. then i made a new texture and went to z mapper to bake those normals.
here's the picture:
thanks in advance for checking this.