Hey, thanks everyone!

Yes, indeed most of the work on this piece was in modeling the high poly, it was my initial idea to give it the more depth as possible.
But I also spent quite a while on the diffuse, only one photo was used tho, to give it that rusty grudge you can see on the top and on the lower part of the texture. All the scratches and paint was painted by hand using mostly custom PS brushes.
UnRated, I really like your entry. The material is really rich and the specular is also neat, but the texture it self is a bit empty. You tried and make it look a bit more filled in with those yellow stripes but it was a failed attempt imo. You could have placed some trims and footers to make it look more appealing.
Snipergen, you'r entry is also really nice.
Difuse work is very nice, but you could have used colored specular, and given more depth to the normal map.
The presentation work could also be better, I cannot see almost no specular highlights and/or depth.
Engelik, your entry looks a bit too noise for my tastes.
Sometimes, less is more. And I believe you definitely got carried away with the grunge and noise in this one. Apart from that, good one!
Twiesner, Love the Tomb Raider 2 look on this one! Great entry.
Meckanism, you have lot's of potential on this, it was a very original idea but I believe you messed up a bit with the materials.
As it is, it looks more metal than a Egyptian rock wall. Giving it that alien look which is cool nevertheless.
It looks to me that you're normal map is inverted, as the hieroglyphs should be indented, and not coming outwards, if you know what I mean.
Specular also looks way overdone, it's a too shiny for a rock wall.
other than that, very cool looking. I love the diffuse!!
Also, good work everyone, good entries, start studding materials a bit more before even open up photoshop to start painting! Material / Surface study should be at least 25% of your work time!