Thread
:
Tutorial: Ambient Occlusion in Maya - by Alchemist101
View Single Post
10-06-2009, 04:42 AM
#
43
(
permalink
)
benclark
Industry Artist
2,317 -
495
you can create cavity maps from a normal map using Xnormal. It won't have the same depth of information as an AO bake but its a quick solution
__________________
www.benjaminclark.net
My Sketchbook
benclark
View Public Profile
Send a private message to benclark
Visit benclark's homepage!
Find More Posts by benclark
The Following 4 Users Say Thank You to benclark For This Useful Post:
Hacuuchesnade
,
immactact
,
Snonryuncoose
,
TewBrieme