|
Hi ransomInk,
glad to hear you like the shader. Technically it would be possible to adjust the strength of the normal map. But usually you have bits and pieces baked from a highpoly mesh, so if adjust the strength of that map you'll end up with bad smoothing. Hence why it's not inthere.
I haven't had time to update any of the shaders in a long time, but i'm secretly hoping that i can get a working maya version in a couple weeks.
|