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Old 09-06-2009, 12:10 AM   #190 (permalink)
doylle
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Hi ransomInk,

glad to hear you like the shader. Technically it would be possible to adjust the strength of the normal map. But usually you have bits and pieces baked from a highpoly mesh, so if adjust the strength of that map you'll end up with bad smoothing. Hence why it's not inthere.

I haven't had time to update any of the shaders in a long time, but i'm secretly hoping that i can get a working maya version in a couple weeks.
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