Quote:
Originally Posted by sgv3dmax
Nice work so far on the rocks. You should add specular maps to get the normal map show proper details. the rocks could have moss at the base to give them more organic look. Did you use tiling texture for the rocks? Are they BSP mesh?
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Thank you.
This is what they look like currently. I agree, I need to push the normal and spec a lot more. They look damp, not wet. The mesh does most of the work when it comes to form and silhouette. A more intense normal would help that. Yes, I have thought about adding moss to the base or some kind of gradient for where the rocks meet the ground. I have considered what kind of vegetation there should be in a cave like this. Small plants? Ferns, not sure yet, but it needs something more than just rocks.
The rocks will get individual materials to further break up the rock texture monotony in some areas. They are all static meshes.
Thanks again for the comments.
