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Old 05-06-2009, 05:31 PM   #2 (permalink)
Insulaner
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You have quite a bit of unused space on your uv-map, that could have been filled easily. This way, you're giving a way a lot of texture resolution.

I don't know, if you're already done texturing, but what you have right now looks pretty bland, add more details. Here is a cool example of what you could add to your texture, to improve the overall appearance of the texture..

Geometry is hard to crit, since there are now wireframe shots, but judging by your uv-layout I'd say, your edgeflow could be improved. Here you can find Ben Mathis tutorial on character creation, maybe you can find a few nifty tricks to improve your mesh a little..

With that said, I'm no character artist. I hope I'm not telling anything stupid..
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