Alright, so here's my second try at a speed texturing challenge! I wanted to try a little something different this time, so I used ZBrush to do my normal map. Which took up a lot of time and left me very little for texturing itself...
I also still have to figure out a better way to get a viewport grab. I know most of you are using the 3dsMax Viewport Shader... Do you know if there's something similar in Maya? That would really help me out! Thanks!
