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Old 19-05-2009, 08:30 AM   #3 (permalink)
IchII3D
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Just a handy hint to go with that, when texturing other metals or adding lets say rust. Get used to using lighten and darken overlays. If you ever want to take rust detail from another texture look for rust which is on a lighter surface than itself. Then by using the darken overal it will select all the areas without loosing any fidelity.

NOTE: When using darken and lighting first results can be very miss leading, always go into your contrast and brightness settings and play with them. Get used to looking and understand what you can take from textures using lighten and darken overlays!

I would also highly recommend not getting used to using opacity to much on your textures. There is nothing worse than overlaying some really solid rust but then simply dropping the opacity. It looses all its contrast and looks so.... monotone...

So ye, for scratches use lighten overlays, for rust use darken overlays. But always look for the levels, make sure your looking for scratches with a darker surface (lighten) and a lighter surface for your rust (darken)
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