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Old 19-05-2009, 08:17 AM   #1 (permalink)
Tiros
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Creating a Basic Metal Base Texture

So, just thought I'd give this one a bit more publicity. And so far I only got one covering dark metal, might do more later. We'll see

It's a method I recently discovered and started using after having tired of the cloud and sponge filter not giving satisfying enough results. And I do recommend it. It's a very good base to work from and add details to. However, this one's mainly considered for people using Doylle's shader.

It could be used with a different shader per see, but you will have to tweak your maps towards that shader in order to achieve the same results.

Cheers!

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Last edited by Tiros; 19-05-2009 at 08:52 AM.
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