Hi everyone! This is my first post and wanted to try this challenge because I really wanted to better my texturing skills; I knew coming to this forum would do so.
When I first saw the sledgehammer, I knew right away of what texture to utilize quickly as a rough sketch, then touch it up using Adobe Photoshop. After editing the texture, I took it over zBrush to do a quick sculpt of some cracks and dings. I also found an alpha I made a while back and put that on the sides of the hammer to make this into some dwarven weapon or tool instead of the current construction-esque submissions. Unfortunately, I used up too too much of my time on this (I thought 90 min. was long, but it wasn't!) and quickly made a normal map out of it using xNormal. Back in Photoshop, I overlayed the diffuse and normals to locate the bumps I made from zBrush and added dirt, scratches, blood stains, and what not. Finally, I did the spec map and took a screen shot from Maya's viewport. I wanted to fix my handle at the bottom but had no time to do so.
I would love to hear some C&C on this so I know how to improve time management and graphical skills in the future. THANKS!
Maps