Quote:
Originally Posted by ColinR
Just wondering how long you spent on building and texturing this model in hrs?
Also interested in whether you built up a HP model for this, or ended up converting painted vehicle edge seams with a NM filter in PS? From your texture sheet I'm guessing it was mostly the latter, but with certain parts (wheels) a HP was built and baked down. Would love to know what you did here as I'm currently torn between the two as to what is the right direction for vehicles.
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If i will model it in determined time, it will be:
Modelling (LP all + HP wheels, optimization) ~ 3 working days
Unwrap ~ 1.5-2 days
Texturing ~ 4 days(all)
I don't like high poly, so in this model Normal for body is from the height map(preformed diffuse). Wheels normal map from High poly model (holes from the height map)