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Old 19-04-2009, 05:47 PM   #20 (permalink)
strangelove12
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Finding the lines

Hello Daniel, I am working for a german company and we are creating 3D citys for the web. So I am looking allways for new ideas how to optimize the workflow and reduce th data for GPU and texture space. Your method looks very smart to me but I have some questions about it:

1. You created that tile textures for walls and you marked the screenshots where the texturs will tile, but how can I see that later on in the unwrap editor?

2. I guess you have overlapping UVs, will this not be a problem for later on baking and applying the normal maps on the geometries? Do you use a second UV channel?

3.What I allways see on the texture maps that the windows are not halfen to be mirrore later on in the UV editor. I think that could save a lot of texture space.

4.The ladder in your farm house was alpha masked, so far I know its better to modell the scion instead to mask them. (this does not apply to a scene with 100 ladders only for a few).

So maybe you will have time to post a reply to my questions. Thanks a lot.
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