Cool that you are doing a questionaire afterwards, include that in my pro's!
other pro's: Well like everybod says, that this was an environment compo and not characters, which is what Game-artisans and Polycount are too much about in my opinion.
I also really liked the open theme, definitely a good choice guys.
Deadline extension was also super, I think you got more and more polished entries because of this.
Realtime engine use: I fully support this, it's all about realtime when you do game-art, and it's even kind of a personal mission of mine to spread this message further!
cons:
I've said it before and others have also mentioned it, but the texture usage limitations were not really realisticly described by separating you texture usage and so. Giving either a total resolution (eg 16kx8k) limit or a total memory limit (like 180mb uncompressed) would've been a lot better. Definitely do this next time, guys!
thoughts:
too bad we didn't finish, but i guess our scene was too grand. It happens so much that I run into the barrier of just too much goddamn work for my spare time. I don't want to list size/scope of an entry as a con, but for me it kind of was a con. Also must say it's kind of demotivating to see others seemingly not have this problem at all, but i guess that's my own issue.
Looking back now, at the amount of time I already put in this compo, I would've been able to finish an entry at the scope/size of my 2 previous favorite themes (post-apocalyps vehicle and armada). I never finished those back then because school got in the way in so many ways, but now that that's kind of over, it's very possible for me to finish such entries on my own even.
hah, I'm already thinking, "Vehicle from a Movie"...
