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The two best things about this competition
The subject/theme and the fact that it is real time only. I felt that making it real time only pushed artists to use game engines, and in the the long run is much more realistic(job wise) than doing mental ray or vray renders.
The two worst things about this competition
The rule that if one team picked a movie scene nobody else could do that scene. I think it greatly limited choices and it would have been nice to see different takes and approaches to things.
Then the extension of the competition regardless for how many people were still not finished I think extending it just gives slackers a chance, and makes the hard workers feel like they pulled all nighters for nothing. I found it incredibly unprofessional to extend the deadline.
Any thoughts that you want to share. (about the competition duration, size of the project, being able to work in a team, etc )
It was a good fun learning experience.
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