Quote:
Originally Posted by Acid
Wow, the lighting is looking great now.
I also agree that the tanks could use a sharpen, I think it would be nice if the grime or dirt was on the normals, just to make it look like its on the tanks a bit more. Try running through crazy bump with fine details.
Great stuff so far, It would be great to see how this turns out.
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I did run my normals through crazybump with a custom heightmap, but I always try not to get that feeling of everything having fungus all over it. I like to work more of the specular to add small surface details like water and rust. I still need to run my height normals through an ambient occlusion pass so hopfully that will make them pin out a bit more.
I think I'm going to compile my whole scene and get it into Crysis and start working with lights in the engine. Hopefully it will make it look better in terms of the normals and specular.
EDIT: Taxi you wouldn't happen to know an easy way to do that would you without changing a full 1024x1024 texture? I'm asuming I should have unwrapped it seperatly on a 256x256?
EDIT2: I finally started using my website although its not properly setup ye I uploaded some higher resolution images.
http://www.ichii3d.com/imgs/portfilo...rMedium_03.jpg
http://www.ichii3d.com/imgs/portfilo...ustrial_13.jpg