Its only a small update as I have been relaxing a little more over the weekend, flicking through my disitation trying to get some University stuff sorted, but I have done a little bit of work on my base mesh, basiclly I realised my current base mesh was to simple. It wasn't really going to hold its own if I continued to pump time and effort into assets that might not fit. I changed my method slightly and I'm going to model all the major low polygon models and just throw them into place to get a feel for the scene.

CURRENT SCENE TRIANGLES 27,000
Take note that the lighting I have at the moment has a lot of dark spots, these will typically be filled with some form of light. The main reason I'm lighting it in 3dsmax is because I'm trying to get a feel for things when making the base mesh as well as giving me a foundation to work on when i go to put it in Crysis.