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Old 14-01-2007, 04:51 AM   #13 (permalink)
ZachG
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It looks like you haven't UV mapped the low poly model. What happens is the normals from the high poly mesh are bakes into the UV co-ordinates of the low poly mesh. With your low poly mesh, the uvs are all over the place from moving the vertices so need to be uv mapped. Apply a uv map to your low poly box then unwrap it and bring that version back into mudbox and resculpt the high poly version. After that, you can bake the normals from within mudbox if you select your high poly model and set it to bake using the uv coords of the low poly model. I'll try and make a pic for you tomorrow of what to do.
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