Thanks highbred!
I'm using offset bump mapping and Parallax occlusion Mapping on that terrain material, and as far as I understand CE2 doesn't need a heightmap for the displacement, it uses the normal map texture itself.
Good tip on the specular, I might fiddle with it a little bit more when I have a bit more time.
Yesterday I had to redo some of the UVW's of the APC, and add a little bit more geometry to some of the edges, because those harsh smoothing groups were messing up with the high poly baking. :/
I'll prolly post some progresses on the texture of the APC later tonight.
Cheers!
