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HP, that's some sweet looking wet ground work you've got there. Is that grayscale map a heightmap for displacement or a spec map? Might want try inverting it if it's a spec map just to try something, to me it looks more like the ground peaks are reflecting more light, where I would think the valleys that hold pools of water would. I could be way wrong tho, not sure exactly what you have going on there, but it looks great none the less.
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