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Old 12-01-2007, 03:54 PM   #12 (permalink)
Thonz
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Can someone tell me what went wrong?
I create this for the cover in max:

Then I sculpt it in mudbox for the high poly version (ss in max)
:
Then I run it through xNormal,
and get this normal map?

I think it's weird, but that can be because I'm fairly new to this
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