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A couple suggestions you might find useful:
Dirty up the brick texture some more. There are some great tricks inside of Unreal's material editor that can help big time with making tileable textures NOT look tileable! One suggestion I'd give would be to try using lerps and RGB alphas to add more dirt, cracks, etc. to your tileable! With the RGB alpha, you can almost make it look randomized which parts of the texture will show up.
The steps could use some grim on the bottom and edges as well. Adding some dirt on the bottom will give it the feel that it's being weighted down.
Also the cardboard texture and text on the FOR SALE sign feel kind of slapped on. I think you could definitely work on doing some more deformation and bends on the cardboard texture, and the text could look better if it was maybe faded a bit. Or, maybe make it look like the whoever wrote it had a marker that was drying up and couldn't complete finish writing it! That would be a cool little detail.
Anyways the scene looks really good! Good luck!
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