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On a different but relevant note...
We are using XNA in our pipeline and, as an animator discovered to my horror that XNA has a 59 bone limit more or less hardcoded into it. We got around this with a added community written content processor but we're experiencing bugs up the wazoo. We do get up to 79 bones now (enough for a full character with bone-driven-face).
Something to keep in mind when making characters for XNA.
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