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Old 20-02-2009, 01:04 PM   #19 (permalink)
psychodaddy
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hey. thanks for the tutorial. really helpful. but i was wondering one thing, how come when im baking the ao pass my uvw modifer is reseted and it seems as if i havent done any uv'ing eventhough ive fixed up the maps ? it seems that ao is rendered to another uv map

edit: ive figured it. when rendering to texture in the mapping coords tab u need to have the "use existing chanell" marked and asign the channel u mapped uv to.

btw is it just my pc (4 cpu cores, 8gb ram, gforce 9800gx2) or AO passes are rendered ao so slow ? (around 7-10 mins for a 470 tris)

Last edited by psychodaddy; 20-02-2009 at 01:31 PM.
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