Quote:
Originally Posted by Pankake
I think you would take that into account, so long as your engine's editor displays the final tri count at 200k or below, you're fine.
However, particle and volumetric effects also take texture space, some thoughts on that would be good too. Whether they count, weather you can use the engine's stock particle and volumetric textures, etc.
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How can you view tri-count in UT3?