360 XNA game poly count limits
I am working on a project atm and well its going to be an rpg and they have some I would define crazy poly count limitation. Im not sure if the game being an xna project means that it cant use the 360 to the full potential or what but im wondering what would be a good poly limit for something like weapons for example a sword. They told me to make weapons at 200 polys or less I thought my eyes were going to explode
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