Quote:
Originally Posted by Crave
Some of your stuff look okay, but it lacks in the diffuse maps.
For that alter entry stone/rock texture looks way out of proportions, and should be scaled down. As for the normal maps, I would run through the nvida filter, play around with the height, and overlay or change opacity's in cirtain areas of the normals. Your speculars are too strong in cirtain areas as well. Looks to shiny.
Keep up the good work though.
May I ask how many pieces would you get done for example in a week or something?
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Thanks for the comment. If you read my entry post in the STC thread you'll see how I made my texture. I think the rock texture was a bad choice in general. I think in this case I shouldn't have bothered with the normal map or at least use a different approach. the specular on the stone railing is a bit strong and the rock specular definitely sucks but like I said, bad choice in general. But I think I'm getting better at making textures in a limited about of time. I've never really counted the amount of pieces I make per week. I usually make when I have an idea or if there is a STC or a SMC.