Quote:
Originally Posted by kaze369
Thanks for your help guys, it's hard (at least for me) to make a height map, diffuse, spec, and normal in less than 2 hours. Do you have any techniques to speed up the process.
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Well, I don't know. Usually I only need to spend the last 10 minutes making the spec and normal, assuming the normal isn't baked and isn't overly complex. So long as you organize your .psd layers fairly well the only thing that'll make you faster is experience.
Quote:
Originally Posted by kaze369
Also I did start out by using just gray for the metal and a dark green for the army look. I then overlayed a metal texture.
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I'd go easier on it then, or find a different one.