Here's what I did for STC #33. I didn't turn it in on time but I would still like some feedback.
I started of using the render to texture to create a diffuse color and a AO map. Once that was done I overlayed the AO using multiply on top of the diffuse color. then i took a metal texture and overlayed on top of the diffuse color. I used 2 different types of metal in the texture & adding a few other things as well. The tire looks awful and I should've fixed the UV to my liking.
I made the specular map by using copy merge command. then I desaturated it, then I adjusted the contrast and brightness. to get the normal I used the desaturated map and put it in crazybump. that's pretty much it. I hope I can get some feedback.
