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Old 24-01-2009, 01:36 AM   #8 (permalink)
doylle
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hi,

Just played your map for a while. The lighting looks so much better now. Hard to tell how it's gameplay whise, but I got a few suggestions on the technical stuff...

-There's a big invisible wall near the waterfall itself. With those jump boots you should be able to jump right into those spikes. It's probably a better idea to add a kill volume where the spikes are, and a smaller blocking volume near the bottom so that people can't walk into them.
- All the cristals have the same 0.4 scale, i'd make those more random. Especially where you have multiple cristals next to eachother. (same with the vegetation)
- Ad distance fog to your map. I don't think there's a single situation where you shouldn't add distance fog, especially in outdoor maps. It'll add allot more sense of depth and scale to your map.
- adjust the jumptime on the jump nodes. if you press P you can toggle the path visibility, and see the curve that the player will follow. Some of them go all the way up, for no reason.
- Build clean. If you rebuild your map, make sure to fix all errors you get. Most of them are just small things, which don't really affect anything. But i've recently coocked someone elses map, which crashed all the time whilst cooking. So after rebuilding the map there was a massive list of map errors. After fixing what i though were the most critical errors, cooking wasn't a problem anymore. So, clean builds are definitely the way to go.

cheers

J
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